Lord
The Lords of the Welkin are powerful both in standing with the King and strength on the battlefield. They stand as a shining pillar of might to rally the troops and lead them into the fray. Never cowering away from a fight, Lord's are excellent generals. Although not always a general, in order to have the title you must have accumulated enough wealth and power to be granted this name. Therefore one knows that if they fight a Lord, they fight one who has worked long and hard on attaining their standing.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Information
Advances from: | Mentor |
Advances to: | |
Cost: | 56 |
HP: | 74 |
Movement: | 5 |
XP: | 151 |
Level: | 3 |
Alignment: | lawful |
ID | Welkin Lord |
Abilities: | leadership |
Attacks (damage - count)
Ring Blade melee | 7 - 5 blade | ||
Sunburst ranged | 6 - 5 fire |
Resistances
blade | 0% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 3 | 30% | |
Coastal Reef | - | 0% | |
Deep Water | 2 | 40% | |
Flat | 1 | 50% | |
Forest | 3 | 30% | |
Frozen | 2 | 50% | |
Hills | 1 | 60% | |
Mountains | 1 | 70% | |
Mushroom Grove | 3 | 30% | |
Sand | 1 | 50% | |
Shallow Water | 1 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 2 | 40% | |
Village | 1 | 60% |